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<rss version="2.0">
<channel>
<title>enricocerica's CGPortoflio Gallery</title>
<link>http://enricocerica.cgsociety.org/gallery/</link>
<description>enricocerica's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>About freedom of speech ...</title>
	<link>http://enricocerica.cgsociety.org/gallery/614910</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1206883382_small.jpg"><br><br>Hi,<br />
<br />
Here is something quite different from my previous post. I wanted to get a result as photorealistic as possible to enforce the message. I could have integrated something to get out from the &quot;Shot like&quot; and to shift from reality as this could indeed be achieved simply by shootting such a scene but I finally decided to focus on the content.<br />
<br />
The scene was modelled with Blender<br />
<br />
The light is an HDRI image<br />
<br />
Rendered with Indigo 1.08<br />
<br />
The hands have been posed with Daz3D, exported in OBJ format, then imported in Blender and adjusted to the piano keys using mesh modelling.<br />
<br />
As the skin texture was not in a satisfying resolution for the foreground arm, I shot the part between the cuff and the cloth from a real arm and used it as texture for that part.<br />
<br />
<br />
<br />
Here is a screen shot of the scene:<br />
<br />
<img src="http://users.swing.be/enrico.cerica/3D/380_ss1.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Sun, 30 Mar 2008 13:23:06 +0000</pubDate>
	</item>
	<item>
	<title>To charge my batteries ...</title>
	<link>http://enricocerica.cgsociety.org/gallery/612812</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1206433492_small.jpg"><br><br>Hi,<br />
<br />
Nothing special to say for this one, I wanted to make something else then my last boring in and out scenes.<br />
Once again it is a texturing challenge and I spent some time on the UV mapping and on Gimp to create or adapt textures.<br />
<br />
<br />
<img src="http://users.swing.be/enrico.cerica/3D/372.jpg" border="0" alt="" /><br />
<br />
<img src="http://users.swing.be/enrico.cerica/3D/373.jpg" border="0" alt="" /><br />
<br />
<img src="http://users.swing.be/enrico.cerica/3D/374.jpg" border="0" alt="" /><br />
<br />
<img src="http://users.swing.be/enrico.cerica/3D/375.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Tue, 25 Mar 2008 08:25:06 +0000</pubDate>
	</item>
	<item>
	<title>Fisher Boat</title>
	<link>http://enricocerica.cgsociety.org/gallery/609107</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1205666617_small.jpg"><br><br>Hi,<br />
<br />
This is one of my first projects I modelled and rendered with Blender about 3 years ago and I revisited it with Indigo. The rendering with Blender internal was quite easy as texturing is more simple since you could texture objects without needing to UV mapping everything.<br />
<br />
With Indigo things are much more hard from the texturing point of vue as everything should be UV mapped. So I retextured all the objects of the scene. I also took the opportunity to change the environment, adding some rocks and other stuffs. Except the far background landescape, everything has been modelled with Blender. I was very surprised by the rendering time, external scenes are very fast (relatively) to render with Indigo, depending on the scene, the render time was about 3-6 h.<br />
<br />
The water has been made with water settings material and I used a water surface image for the bump and a grass field image for the deep to get some variations. This was the more difficult part, I should have rendered about 40 images to get the actual result.<br />
<br />
Modelled with Blender<br />
Rendered with Indigo 1.07<br />
Some postprocessing with Gimp<br />
<br />
So here is the result with the whole scene and some closeups.<br />
<br />
High resolution versions : <br />
<a href="http://users.swing.be/enrico.cerica/3D/360_high.jpg" target="_blank">http://users.swing.be/enrico.cerica/3D/360_high.jpg</a><br />
<a href="http://users.swing.be/enrico.cerica/3D/361_high.jpg" target="_blank">http://users.swing.be/enrico.cerica/3D/361_high.jpg</a><br />
<a href="http://users.swing.be/enrico.cerica/3D/362_high.jpg" target="_blank">http://users.swing.be/enrico.cerica/3D/362_high.jpg</a><br />
<a href="http://users.swing.be/enrico.cerica/3D/363_high.jpg" target="_blank">http://users.swing.be/enrico.cerica/3D/363_high.jpg</a><br />
<a href="http://users.swing.be/enrico.cerica/3D/364_high.jpg" target="_blank">http://users.swing.be/enrico.cerica/3D/364_high.jpg</a><br />
<br />
<br />
<img src="http://www.myline.be/myline/3D/361.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://www.myline.be/myline/3D/362.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://www.myline.be/myline/3D/363.jpg" border="0" alt="" /><br />
<br />
<br />
<img src="http://www.myline.be/myline/3D/364.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Sun, 16 Mar 2008 11:23:40 +0000</pubDate>
	</item>
	<item>
	<title>Cave Allegory</title>
	<link>http://enricocerica.cgsociety.org/gallery/603305</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1204536516_small.jpg"><br><br>Hi,<br />
<br />
This is an illustration of the Platon &quot;Cave Allegory&quot;. Without entering in philosophical considerations, it is my surealistic representation of our peception of reality and truth.<br />
<br />
Modelled with Blender<br />
Rendered with Indigo<br />
]]>
	</description>
	<pubDate>Mon, 03 Mar 2008 09:05:37 +0000</pubDate>
	</item>
	<item>
	<title>Just after the rain</title>
	<link>http://enricocerica.cgsociety.org/gallery/586511</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1200923282_small.jpg"><br><br>Hi,<br />
<br />
Based on a scene previously modelled for a dry and sunny day, I tried to get a &quot;Just after the rain&quot; fx, giving to the objects a wet feeling. I rendered two images, one with the base diffuse materials and one with a phong version with spec to get the required reflection. I then mixed them with Gimp leting appearing the dry image when required.<br />
<br />
Modelled with Blender<br />
Rendered with Indigo 1.04<br />
Postpro with Gimp<br />
<br />
]]>
	</description>
	<pubDate>Mon, 21 Jan 2008 09:22:33 +0000</pubDate>
	</item>
	<item>
	<title>Somewhere in Liège</title>
	<link>http://enricocerica.cgsociety.org/gallery/585901</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1200742213_small.jpg"><br><br>Hi,<br />
<br />
Here is a project I started some times ago but I never took the time to finish it due to the huge work on modeling and texturing. Some of you may remember the image rendered with Yafray (Chènge the World). Re-discovering Indigo I took this opportunity to continue this project. The lighting is exclusively sunlight for day rendering and mesh lights for the night one. I use the camera tonemapping, very useful and so near to the way a cam works.<br />
<br />
Other images are available here : <a href="http://www.myline.be/index.php?option=com_wrapper&amp;Itemid=207" target="_blank">http://www.myline.be/index.php?opti...pper&amp;Itemid=207</a><br />
<br />
Modelled with Blender<br />
Rendered with Indigo 1.04<br />
Some postprocessing with Gimp<br />
<br />
<img src="http://www.myline.be/myline/3D/320.jpg" border="0" alt="" /><br />
<br />
<br />
]]>
	</description>
	<pubDate>Sat, 19 Jan 2008 11:30:46 +0000</pubDate>
	</item>
	<item>
	<title>La Partie Abandonnée</title>
	<link>http://enricocerica.cgsociety.org/gallery/581399</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1199784569_small.jpg"><br><br>Hi all,<br />
<br />
Yes, I know, another 3D chess set ... As I didn't had this pleasure yet, I decided to make my chess set too and here it is. By the way I tried to get something different with a surrealistic taste and a bit symbolic for those who would like to find messages in pictures. Hope you like it anyway ...<br />
<br />
Modelled with Blender<br />
Rendered with Indigo]]>
	</description>
	<pubDate>Tue, 08 Jan 2008 09:17:43 +0000</pubDate>
	</item>
	<item>
	<title>Warm Interior</title>
	<link>http://enricocerica.cgsociety.org/gallery/578040</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1199047047_small.jpg"><br><br>Using Blender and Indigo I made this project mainly centered on light (using exit portals) and UV Texturing. I also used the camera settings for the tonemapping, just like if I shot the scene with a cam, very useful and quite easy to setup.<br />
<br />
Modelled with blender<br />
Rendered with Indigo 1.0.4<br />
Render time : 11h on a core 2 duo 2.66<br />
Some postpro for noise reduction<br />
]]>
	</description>
	<pubDate>Sun, 30 Dec 2007 16:42:22 +0000</pubDate>
	</item>
	<item>
	<title>Variations on eggs - Robinson</title>
	<link>http://enricocerica.cgsociety.org/gallery/540063</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1189795778_small.jpg"><br><br>Some time ago I modelled a broken egg and had no idea what to do with it. So what could two egg shells let appear assuming it couldn't be a single yolk ? Here is my second interpretation ...<br />
<br />
Modelled with Blender<br />
Rendered with Yaf(a)ray<br />
<br />
You may find other variation on the following links :<br />
<br />
BlenderArtits forum : {url}http://blenderartists.org/forum/showthread.php?t=104719{/url}<br />
<br />
My gallery : {url}http://www.myline.be/index.php?option=com_wrapper&amp;Itemid=194{/url}]]>
	</description>
	<pubDate>Fri, 14 Sep 2007 18:50:27 +0000</pubDate>
	</item>
	<item>
	<title>Variations on eggs - Solar system</title>
	<link>http://enricocerica.cgsociety.org/gallery/540061</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1189795604_small.jpg"><br><br>Some time ago I modelled a broken egg and had no idea what to do with it. So what could two egg shells let appear assuming it couldn't be a single yolk ? Here is my first interpretation ...<br />
<br />
Modelled with Blender<br />
Rendered with Yaf(a)ray<br />
<br />
You may find other variations on the following links :<br />
<br />
BlenderArtits forum : <a href="http://blenderartists.org/forum/showthread.php?t=104719" target="_blank">http://blenderartists.org/forum/showthread.php?t=104719</a><br />
<br />
My gallery : <a href="http://www.myline.be/index.php?option=com_wrapper&amp;Itemid=194" target="_blank">http://www.myline.be/index.php?opti...pper&amp;Itemid=194</a>]]>
	</description>
	<pubDate>Fri, 14 Sep 2007 18:47:27 +0000</pubDate>
	</item>
	<item>
	<title>Magic bullet 2</title>
	<link>http://enricocerica.cgsociety.org/gallery/537928</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1189320433_small.jpg"><br><br>Some of you may remember my first rendering of Magic Bullet, I made a new one with a different point of view, much more close up. The previous one was made with yafray, this one has been rendered with Yaf(a)ray.<br />
<br />
Modeller : Blender<br />
Rendering : Yaf(a)ray 175<br />
Rendering info : <br />
Light mode : HDRI only<br />
Method : Path Tracing<br />
AA : 2 Passes x 20 samples x 3 inc<br />
]]>
	</description>
	<pubDate>Sun, 09 Sep 2007 06:47:16 +0000</pubDate>
	</item>
	<item>
	<title>How is the water ?</title>
	<link>http://enricocerica.cgsociety.org/gallery/508475</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1182247109_small.jpg"><br><br>Hi, some more tiny frogs ...<br />
<br />
The availability of the water and its quality is probably one of the main concern for the coming years and the future generations. Some parts of the world will be much more affected than others but we are all concerned. This is my 2 cents message for the planet<br />
<br />
Modelled with Blender<br />
Rendered with Yaf(a)ray and Blender internal for the SSS fx<br />
<br />
Edit : I made some improvements but it seems that the image on the post cannot be updated, so you may see it via my portfolio.]]>
	</description>
	<pubDate>Mon, 18 Jun 2007 18:25:48 +0000</pubDate>
	</item>
	<item>
	<title>Kitsch interior with Yaf(a)ray</title>
	<link>http://enricocerica.cgsociety.org/gallery/499157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1179902251_small.jpg"><br><br>Yaf(a)ray which should be considered as the successor of Yafray is on the way and a huge work has already been done by the developpers. I wanted to give it a try and check what we may expect from it. I must say that it is very promising and up to now I'm quite satisfied with the result.<br />
<br />
All the scene has been modelled with Blender and rendered with Yaf(a)ray.<br />
<br />
The rendering took about 6h30 for the most complex scene in 1440x900 on a core 2 duo and about 5h for the less complex one.<br />
<br />
Here are two other views<br />
<br />
<img src="http://www.myline.be/myline/3D/252.jpg" border="0" alt="" /><br />
<br />
<img src="http://www.myline.be/myline/3D/253.jpg" border="0" alt="" /><br />
<br />
]]>
	</description>
	<pubDate>Tue, 22 May 2007 20:45:26 +0000</pubDate>
	</item>
	<item>
	<title>Drums</title>
	<link>http://enricocerica.cgsociety.org/gallery/460103</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1170701847_small.jpg"><br><br>Hi, my daughter asked me for a drums kit since a while, unfortunately I don't have enough space in my house, so waiting for a solution, I decided to model one ... she is not so happy with that  <br />
<br />
So here is the model :<br />
<br />
The drums kit has been entirely modeled with Blender.<br />
<br />
The drummer has been made with DazStudio (Michael 3) and imported into Blender. I then used the Vector Blur compositing function to get the motion with the internal renderer.<br />
<br />
The scene has been rendered with Yafray using GI, two renderings have been overlaped, one using the GiQuality settings and the second without.<br />
<br />
Some Post-pro with Gimp<br />
<br />
The main issue was the lighting, mainly on the drums kit.<br />
<br />
Hope you like<br />
<br />
C&amp;C are of course welcome<br />
]]>
	</description>
	<pubDate>Mon, 05 Feb 2007 18:57:36 +0000</pubDate>
	</item>
	<item>
	<title>They have the power !</title>
	<link>http://enricocerica.cgsociety.org/gallery/455342</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1169747775_small.jpg"><br><br>The concept here is very basic. As long as tree frogs and many other species will have the chance to still exist, this means that we'll have preserved their environment and thus ours. So give them a chance to live and we'll get the power ! <br />
<br />
Modelled with Blender<br />
Rendered with Yafray]]>
	</description>
	<pubDate>Wed, 24 Jan 2007 18:31:38 +0000</pubDate>
	</item>
	<item>
	<title>Tribute to "art nouveau"</title>
	<link>http://enricocerica.cgsociety.org/gallery/444611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1167163319_small.jpg"><br><br>In Belgium, and mainly in Brussels, we have some great &quot;Art nouveau&quot; works and I recently rediscovered them through some nice photos, so this is my tribute to this great art period. Tha main issue was the UV mapping and the creation of the textures (Painting is not from me).<br />
<br />
Modelled with Blender<br />
Rendered with Yafray<br />
<br />
]]>
	</description>
	<pubDate>Tue, 26 Dec 2006 20:02:04 +0000</pubDate>
	</item>
	<item>
	<title>The eggs</title>
	<link>http://enricocerica.cgsociety.org/gallery/427275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1163057332_small.jpg"><br><br>This is a scene I modelled some times ago and I rendered it with Blender internal without much satisfaction mainly due to the lack of radiosity in spite of the usage of AO. I revisited it, made some changes and rendered it with Yafray and GI. For the container, I used clouds procedural texture with huge bump. I also used a procedural texture for the cockle.<br />
<br />
Modelled : Blender<br />
Rendered : Yafray<br />
Postprocessing : a few color correction and DOF<br />
<br />
C&amp;C are of course welcome<br />
]]>
	</description>
	<pubDate>Thu, 09 Nov 2006 06:31:49 +0000</pubDate>
	</item>
	<item>
	<title>AI - Another Illusion</title>
	<link>http://enricocerica.cgsociety.org/gallery/399752</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1157051804_small.jpg"><br><br>This is a preview still image of a &quot;coming soon&quot; (hope so <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> animation. Waiting for the movie, I would like to share this first shot with you. I was inspired by this whole raining august month ... <br />
<br />
Modelled with Blender<br />
Rendered with Yafray and blender internal for the puddles (Using water plugin)<br />
Rain added in post processing but will be made with Blender in the movie<br />
<br />
Hope you like<br />
C&amp;C are welcome of course<br />
]]>
	</description>
	<pubDate>Thu, 31 Aug 2006 19:17:14 +0000</pubDate>
	</item>
	<item>
	<title>Quiet Moment</title>
	<link>http://enricocerica.cgsociety.org/gallery/374038</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1151570478_small.jpg"><br><br>This is a typical landscape from the hesbaye region in Belgium, it's a very flat region wich is mainly agricultural. The scene corresponds to an approaching storm.<br />
<br />
Modelled and rendered with Blender<br />
<br />
]]>
	</description>
	<pubDate>Sun, 25 Jun 2006 15:06:21 +0000</pubDate>
	</item>
	<item>
	<title>Chénge the world</title>
	<link>http://enricocerica.cgsociety.org/gallery/369670</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1150225024_small.jpg"><br><br>This is another texturing exercice.<br />
<br />
I was inspired by a photo I took some times ago in Liège (Belgium), I liked the association of the message and the environment, so true !<br />
<br />
Modelled with Blender<br />
Textures based on photos of various materials adapted for UV mapping<br />
Rendered with Yafray<br />
<br />
C&amp;C are of course welcome<br />
]]>
	</description>
	<pubDate>Tue, 13 Jun 2006 17:36:59 +0000</pubDate>
	</item>
	<item>
	<title>Magic bullet</title>
	<link>http://enricocerica.cgsociety.org/gallery/346600</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1145207359_small.jpg"><br><br>The objective here was to make a composition using texture mapping, the box, the notice and especially the bullet's containers where several textures are applied on the same surface using images with alpha channels. Over the exercice itself, I took the opportunity to illustrate the danger of using some drugs. Hope you like in spite of the ironic aspect.<br />
<br />
Modeled with Blender<br />
Rendered with Yafray<br />
<br />
C&amp;C are of course welcome.<br />
]]>
	</description>
	<pubDate>Sun, 16 Apr 2006 17:09:21 +0000</pubDate>
	</item>
	<item>
	<title>La Barca Del Pescatore</title>
	<link>http://enricocerica.cgsociety.org/gallery/311819</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1137874243_small.jpg"><br><br>This is a typical fisher boat you may see (from less to less) on the lake of Bolsena in the center of Italy. I've tried to reproduced the ambient of this nice place with this two characteristic elements, the boat and the reeds. The boat has been modelized based on photos I took during my travel in this wonderful country.<br />
Created and rendered with Blender 3D using Ambient Occlusion.<br />
Water has been made with a procedural texture.<br />
The landscape in the background is a photo.<br />
C&amp;C are of course welcome.<br />
]]>
	</description>
	<pubDate>Sat, 21 Jan 2006 20:10:46 +0000</pubDate>
	</item>
	<item>
	<title>The chair</title>
	<link>http://enricocerica.cgsociety.org/gallery/346903</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/208213/208213_1145291603_small.jpg"><br><br>I had the image in mind and as a challenge I decided to make this texturing exercice. I'm quite satisfied with the result as it is near my expectations. Over the texturing, the light was one of the major tuning difficulty. The rendering time (about 25h) does not allow many tries. Hope you like.<br />
<br />
Crits and comments are welcome.<br />
<br />
Modeled with blender and rendered with Yafray.<br />
Some postprocessing with Gimp.<br />
]]>
	</description>
	<pubDate>Mon, 17 Apr 2006 16:33:38 +0000</pubDate>
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